Today I am going to be talking about studio wrap up. More specifically, what I plan on improving next trimester.
There are two topics that need to be addressed, areas of my craft that I seek to improve and determining and justifying how other proven approaches may address the areas of my craft that I seek to improve.
So let’s get started.
WHAT I SEEK TO IMPROVE
The first area of my discipline that I want to hone in on is anticipation. Anticipation is the 2nd principle of animation and is the movement that prepares the audience for the main action in a sequence. This is one of the most important principles in animation and it would help me in the future to improve this principle.
The second area of my disicipline I would like to improve is my workflow in Maya, this is essential to speeding up animation creation and will help tremendously in the future.
DETERMINING APPROACHES THAT ADDRESS WHAT I SEEK TO IMPROVE
Now to discuss how I will achieve these goals next trimester.
I found for anticipation I would need to research into it heavily, finding examples and reference from the masters of animation. I found a great example from a very old animation created by a student in ‘The School of Visual Arts, MFA Computer Art, New York City’ It shows the anticipation of the Kiwi jumping off of the cliff face, the anticipation is so dramatic that it spans over several shots before actually following through to the main action! First the Kiwi looks where it wants to go, it then executes two levels of preparation for a run up, he steps back, then peddles mid air. Finally the kiwi darts forward jumping, there is even some anticipation shown by hang time when the kiwi is jumping, incredible stuff for a student.
Another example of great anticipation is from ‘The Tigger movie’ their are many great scenes in the film that show of fantastic use of anticipation. Here is a scene I found that shows it off quite well (https://www.youtube.com/watch?v=m15DDICtmis), first Tigger winds up his body from the bottom to the top, then he lifts his leg as a final show anticipation, holds it for a few more frames, then begins to dance.
Apart from researching I will be using reference, a lot more reference that will help me achieve this goal. It is proven by many lead animators from any studio you can think of that reference is key!
Animation Work Flow
I found a great blog on ‘Creative Bloq’ which goes through step by step many approaches to making a faster more efficient workflow, it can be seen here (http://www.creativebloq.com/3d/how-speed-your-animation-workflow-31410993). It talks about strategies that greatly increase productivity like using a proxy model instead of the finished and complete model when animating. In doing this the program won’t lag or put strain on the computer, thus cutting out time. If I were to use a high poly finished model, it could seriously strain the program and computer or even cause it to crash in some cases, better safe than sorry.
I also found this brilliant video on animation mentor, it talks about how animation workflows should adapt constantly, it can be seen here (http://www.animationmentor.com/resources/tips-tricks/jim-brown-brian-mendenhall-animation-workflow/). Some animation workflows are great, but they need to be adapted and evolved during your time animating, a particular workflow may work in a scene with a quadruped running, but the same workflow won’t work in a scene with a biped brushing it’s teeth!
For example if I were to animate the first scenario, I would work on the movement of the character first and only set key frames where the animal is running to, getting the timing and spacing down correctly. But for the second scenario, I would work on the key-poses first, blocking out what body language the character might be giving off when brushing it’s teeth, only key framing the extremes. One of the big things they hone in on is that you need to find a workflow that suits you, not just try other peoples and hope it works, because usually it will only have worked in that specific shot that they had worked on.
After reading into all of this, I have found that I actually learnt a lot about what I can do next trimester, it has enlightened me per say and I am excited to see what next trimester brings 😀
All in all, Studio 3 was brilliant.
Principles of Animation. (2016). Minyos.its.rmit.edu.au. Retrieved 2 September 2016, from http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html
How to speed up your animation workflow | Creative Bloq. (2016). Creativebloq.com. Retrieved 2 September 2016, from http://www.creativebloq.com/3d/how-speed-your-animation-workflow-31410993
Tippett Studio Team Shares Animation Workflow Tips | Animation Mentor. (2016).Animationmentor.com. Retrieved 3 September 2016, from
Kiwi!. (2016). YouTube. Retrieved 3 September 2016, from https://www.youtube.com/watch?v=sdUUx5FdySs#t=1m39s
Animation Principles. (2016). Courses.cs.washington.edu. Retrieved 3 September 2016, from https://courses.cs.washington.edu/courses/cse459/13au/exercises/animation_principles.html
ANIMATION PRINCIPLES OF ANTICIPATION. (2016). YouTube. Retrieved 3 September 2016, from https://www.youtube.com/watch?v=m15DDICtmis